Question:
Star-trek Chess multi-dimentional?
2006-07-24 13:06:16 UTC
Star-trek Chess multi-dimentional there picture at http://www.beyond-science.com

It increase intellgence levels and it increase neural communication increased memory attention and connections in the brains in area we never seen before. Area's in the brain that never communicated ever!! Mapping this neural network over time would be impossible because full growth of the brain but if played by a child his whole life then we would finally have an idea of what are intelligence evelotion was support to be. Can this be simulated in
and is it possible for NLP or nerual logistic programming to be able to find the creative ablitties of this nerual network.as far as a prize,yes you would there would be one. In the form of statistcal data of the most 1,2,3,4 and so one moves in the game you would from the even in chess where the every game is always diffrent there are still constants and you would have the market right to this. It would make you rich love the game.Can this program be written.
Three answers:
mikerigel
2006-07-25 23:02:39 UTC
Probably the most familiar 3D chess variant to the general public in the early 21st century is the game of Tri-Dimensional Chess (Tri-D Chess), which can be seen in many Star Trek TV episodes and movies, starting with the original series and proceeding in updated forms throughout the subsequent movies and spinoff series.



The original Star Trek prop was assembled using boards from 3-D Checkers and 3-D Tic Tac Toe games available in stores at the time (also visible being played in the original series episodes) and adding futuristic chess pieces. Rules for the game were never invented within the series; in fact, the boards are sometimes not even aligned consistently from one shot to the next within a single episode. The Tri-D chessboard set was made popular by its inclusion in the The Star Trek Star Fleet Technical Manual by Franz Joseph, who invented starting positions for the playing pieces and short additional rules. The complete Standard Rules of this game were originally developed in 1976 by Andrew Bartmess (with approval from Joseph), and he has subsequently expanded and fine-tuned them.



There also is a Creative Commons-licensed manual written in Italian by Marco Bresciani, which presents a complete and faithful translation of the latest version of Bartmess' Standard Rules, with instructions on how to build a chessboard and many other things. This manual is available through the Star Trek Italian Club (for members only, see external links, below). Marco Bresciani also made a software project as an Information Technology Laurea Degree final thesis, that allows playing Tri-D Chess with Bartmess' Standard Rules full support. There are various computer applications for playing Tri-D Chess. A set of tournament rules for Tri-Dimensional Chess written by Jens Meder is available on his website, However, Meder's rules are based on FIDE's Rules more than Andrew Bartmess's Standard Rules, with some deviations too.
2016-03-27 09:22:12 UTC
Star Trek
Search first before you ask it
2006-07-24 14:52:22 UTC
"Can this program be written."



Not in a way that would be simple enough for someone such as you to play. I'll bet your strategy with those you associate with is: "If you can't dazzle them with brilliance, baffle them with BULL"



Have you ever considered a career in politics? More people fall for this sort of bs when in a political context than when it is in a pseudo-scientific one.


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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